Author Archives: gprosser

Unreal Fest 2023: Making Sense of Collision Data

I was very fortunate to be invited to speak at Unreal Fest 2023 in New Orleans, where I presented a talk titled ‘Making Sense of Collision Data: Practical Tips for Managing Collision Settings & Queries‘. Collision settings and queries have … Continue reading

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Solving the NYT Spelling Bee

The New York Times Spelling Bee is a word puzzle where you try to make words using the letters provided. You are given 7 letters with one denoted the ‘center’ letter. Your words can only use the provided letters – … Continue reading

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Optimizing TWeakObjectPtr usage

In this post I want to share some examples of inefficient usage of TWeakObjectPtr that I’ve come across in my time developing in Unreal Engine, and how these can be improved on. These tips are pretty straightforward if you’re familiar … Continue reading

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