Author Archives: gprosser
Unreal Fest 2023: Making Sense of Collision Data
I was very fortunate to be invited to speak at Unreal Fest 2023 in New Orleans, where I presented a talk titled ‘Making Sense of Collision Data: Practical Tips for Managing Collision Settings & Queries‘. Collision settings and queries have … Continue reading
Posted in Game Development
Tagged Collision, Conferences, UE4, UE5, Unreal Engine, Unreal Fest
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Solving the NYT Spelling Bee
The New York Times Spelling Bee is a word puzzle where you try to make words using the letters provided. You are given 7 letters with one denoted the ‘center’ letter. Your words can only use the provided letters – … Continue reading
Optimizing TWeakObjectPtr usage
In this post I want to share some examples of inefficient usage of TWeakObjectPtr that I’ve come across in my time developing in Unreal Engine, and how these can be improved on. These tips are pretty straightforward if you’re familiar … Continue reading
Posted in Game Development
Tagged Optimization, UE4, UE5, Unreal Engine
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